![]() When you finish a short or long rest, the DC resets to 10. If you succeed, you drop to 1 hit point instead.Įach time you use this feature after the first, the DC increases by 5. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. Starting at 11th level, your rage can keep you fighting despite grievous wounds. This increases to two additional dice at 13th level and three additional dice at 17th level. Brutal Criticalīeginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. Instinctive Pounce (Optional)Īt 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed. Feral Instinctīy 7th level, your instincts are so honed that you have advantage on initiative rolls.Īdditionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. Extra Attackīeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. As normal, you can't increase an ability score above 20 using this feature. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. ![]() When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level. The following subclass is unofficial homebrew created by WOTC affiliated DM, Matthew Mercer Legends of Runeterra: Dark Tides of Bilgewater ![]() Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels. Primal PathĪt 3rd level, you choose a path that shapes the nature of your rage. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. When you make your first attack on your turn, you can decide to attack recklessly. Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. To gain this benefit, you can't be blinded, deafened, or incapacitated. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. Danger SenseĪt 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You can use a shield and still gain this benefit. While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. You can also end your rage on your turn as a bonus action. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. If you are able to cast spells, you can't cast them or concentrate on them while raging. You have resistance to bludgeoning, piercing, and slashing damage.When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.You have advantage on Strength checks and Strength saving throws.While raging, you gain the following benefits if you aren't wearing heavy armor: On your turn, you can enter a rage as a bonus action. In battle, you fight with primal ferocity. (a) two handaxes or (b) any simple weapon.(a) a greataxe or (b) any martial melee weapon.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival Equipment Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st ProficienciesĪrmor: Light armor, medium armor, shields Hit Points at 1st Level: 12 + your Constitution modifier Path feature, Primal Knowledge (Optional)Īs a barbarian, you gain the following class features. The Barbarianįeral Instinct, Instinctive Pounce (Optional) You must have a Strength score of 13 or higher in order to multiclass in or out of this class. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. Others draw from a roiling reservoir of anger at a world full of pain. For some, their rage springs from a communion with fierce animal spirits.
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